SECRET OF THE SHADOW MINES - Level Designer
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SUMMARY
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Eli Shane must delve into the depths of the Shadow Minesin search of powerful slugs
and ancient artifacts, but these winding
caverns are crawling with enemies and the
walls move with a dark purpose!
MY ROLES
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Level Design - Designed multiple levels and
arenas to suit the behaviour of enemies and gameplay scenarios.
Game Design - Designed multiple new enemies
and one of the boss's. Tuned and
balanced enemy difficult for each levek.
Helped balance and tune core gameplay mechanics.
Scripting - Used unity scripting to create
the gameplay and enemies. Included everything from simple
animations, the boss, enemies, slugs, and items.
Art Implementation - Responsible for the
adding in art and animations provided from the artists.